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AI Insights · Timothy · April 2024

Top 5 Hidden Objects Games on Android in Africa, Q1 2024

Explore the performance of the top 5 Hidden Objects games on the Android platform in Africa for Q1 2024, including weekly downloads, revenue, and active user trends.

Top 5 Hidden Objects Games on Android in Africa, Q1 2024

In the first quarter of 2024, the top Hidden Objects games on the Android platform in Africa showcased diverse performance metrics. Below, we delve into the weekly downloads, revenue, and active user trends for the top 5 games, based on Sensor Tower data.

Find the Alien by MOONEE PUBLISHING LTD saw a varied performance in weekly downloads, peaking at around 44K in mid-January and ending the quarter with approximately 22K downloads. Revenue for the game was modest, with a notable peak of $11 in the final week of March. Weekly active users fluctuated, starting from 60K in early January and reaching a high of about 94K in mid-March before settling at 64K by the end of the quarter.

Find the Difference 1000+ from Gamma Play experienced a significant drop in weekly downloads from 57K in early January to around 6.5K by the end of March. Revenue remained relatively low, with the highest weekly earnings being $3 in late February and early March. The game’s active users mirrored the download trend, decreasing from 320K in early January to 190K by the end of March.

Differences - find & spot them by Easybrain showed a steady increase in weekly downloads, starting from approximately 25K in early January and reaching nearly 29K by the end of March. Revenue peaked at $4 in mid-February but saw no significant earnings afterward. Active users for the game showed resilience, with numbers rising from 152K in early January to 156K by the end of March.

Spot the Difference: Find out! from CASUAL AZUR GAMES had an erratic download pattern, starting strong with 41K downloads in early January, dipping to around 2.7K in early March, and then surging to 32K by the end of the quarter. Revenue saw a brief spike to $23 in mid-February. Active users fluctuated, beginning at 75K in early January, dropping to 24K in early March, and then increasing to 66K by the end of the quarter.

Find the difference 750+ by SuperSwell had a consistent but lower download rate, starting at 18.5K in early January and ending the quarter at about 9.7K. The game did not generate any revenue during this period. Active users decreased from 30K in early January to 23K by the end of March.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024